Devlog 2


Hi, this is a new devlog because I drank too much coffee today so I can't sleep!!

So what happened since last time? Oh wow it's been 46 days. Oh well.

Actually what happened was a lot of trying stuff out and backtracking.
I was worried because the fps count in editor was bellow 200fps, so I tried various things such as : getting rid of the textures for the water shader, getting rid of the circle calculations for the water shader and putting a texture instead, getting rid of various stuff. It didn't really work out, but somewhere along the way the fps got up to 500, even though I switched to a textured (uglier) water shader, and back! I also struggled for a little while with having the texture in a circle that vanishes from further away, but I couldn't really figure it out so I gave up on that, though I have a base if I want to get the water ripple texture to disappear close to the shore, which is nice.

I also changed the sky shader by implementing this sky https://github.com/nekotogd/GodotStylizedSkyShader

but keeping the clouds as they were (again, from https://godotshaders.com/shader/stylized-sky-with-procedural-sun-and-moon/), but I backtracked here too, because I didn't like the sunset and couldn't really make it work, though I might go back and steal the stars sky and the phase of the moon.

I modelised a sailing ship!! I wanted to make proper concept art for that, but I just made a quick reference sketch and followed references and improvised basically. I'll see with time if I still like it but for now I think it's cute, but it lacks a bit of personality. I think there's room for improvement. Also I was lazy and it's not optimised but oh well.


What else? I also backtracked on the switch between boat/player, the reason being that it was really badly written, and I've played wind waker and you can actually get down the boat and swim as you like (with a stamina bar) and I think it makes more sense than switching when you collide with an island. It's just... not really elegant you know?

For the sail moving I just slapped this 2D wind shader (converted to a spatial material) so it doesn't look perfect, but it's doing the job so far.  https://godotshaders.com/shader/2d-wind-sway/

Anyway, what's next? Well, I'll need to make the wind system, and I really want to make some seagulls, schools of fishes, and finally, finally, the water ripple when the ship is moving. I don't know if I'll use particles or if I'll try implementing something like that https://80.lv/articles/tutorial-porting-a-water-ripple-shader-from-unity-to-godo...because I feel like it's not really adapted to an ocean? And it's also super complicated ;_;  But it looks gorgeous, I might just try it out, but I think ultimately I might go with modeling waves, like I think it's been done in wind waker?

In conclusion, I think I might be backtracking too much, and I need to move on to other things, there's plenty to do, but I really enjoy experimenting that way! Oh also I can't wait to try making music. :D

Files

Archipelago.zip Play in browser
Aug 13, 2023

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